![]() ![]() How quickly a player is detected will depend on the specific method we're using to find the cheat. ![]() The feedback from these exercises have been useful in refining our security. We also tested against some generic cheats that can work on multiple games. "what's up with this website?").ĭuring development I built an aimbot and a wallhack to test some of our security systems and so did some of my colleagues (and some consultants we hired). "literally everyone is reporting this person for cheating") or due to out of game research or tips (e.g. "why is this person 100% accurate" or "why is this person's winrate 95%"), due to reports (e.g. In addition we can find cheats through manual investigations, these investigations can start due to suspcious game stats (e.g. "why does x_nooblord_x_420 keep getting running wallbang headshots?" or "why does gangawarrior69's mouse move like a robot?"). ![]() "unknownprogram.exe is trying to modify the game, wtf!"), and yet more methods rely on analyzing player behaviors (e.g. "is this computer running cheat.exe"), other methods involve detecting the technical action of the cheat (e.g. There are many ways that we can detect cheating, some of the ways involve detecting a specific cheat directly (e.g. ![]()
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